Journal of a Rusher - Entry #6, Days 40-63 and TH8
Day 40 update....
Day 40...hard to believe it's been going this long. Spent some time on all my games this holiday weekend. The last week has been a busy one for upgrades; lots more done and this game is nearing max TH7 quickly. I've saved some bigger/longer upgrades for the end (hidden teslas, two levels of barracks, BK). Last week I ran a one hour boosted raiding session, but otherwise kept to my usual 15 minutes a day of play. I will do the same this week, but this upcoming weekend I might just put in an afternoon of raiding Saturday and Sunday to knock out walls. There are 175 walls altogether; at 200K per wall, that's 35M in gold. With any luck, I can drum up enough elixir to get the four barracks going and maybe move my BK to level 3 or 4 as well.
I'm also debating when to start the TH8 upgrade. It takes 8 days to complete, so my inclination is to kick it off just as I start the teslas on their last upgrade. I'll upgrade spring traps and bombs during the time the TH is under construction, then hit THi offense hard. TH8 is where I switch my regular raiding army comps up. Right now, I've been using 8 Giants, 8 wallbreakers, and the rest a mix of barbarians/archers/goblins. Starting with TH8 maxed troops, I switch to 16 Giants, 12 wizards, 8 wallbreakers, and 4 healers. This allows for deeper penetration of stronger defenses and walls, all the way up through TH9.
Progress from day one can be found throughout this thread. I try to get in once or twice a week to provide updates. For anyone interested in looking at the village directly, it is the player named, "Clash Maniac" on clan, "Divergent Void" (P8CGRG0C).
Here are the current stats.
End of Day 40:
Town Hall X 1 - Level 7
Builder’s Hut X 5
Gold Storage X 2 - Level 10
Elixir Storage X 2 - Level 10
Dark Elixir Storage X 1 - Level 2
Gold Mines X 6 - 2 @ L9, 4 @ L8
Elixir Collectors X 6 - 2 @ L9, 4 @ L8
Dark Elixir Drill X 1 - Level 2
Clan Castle X 1 - Level 3 (Maxed)
Army Camps X 4 - Level 6 (Maxed)
Barracks X 4 - Level 7
Dark Barracks X 1 - Level 1 (UC to L2)
Laboratory X 1 - Level 5 (Maxed)
Barbarians - Level 4 (Maxed)
Archers - Level 3 (Upgrading to L4)
Giants - Level 4 (Maxed)
Goblins - Level 3
Wall-breakers - Level 4 (Maxed)
Balloons - Level 2
Wizards - Level 3
Lightning spell - Level 4 (Maxed)
Healing spell - Level 3
Rage spell - Level 3
Barbarian King - Level 2
Spell Factory - Level 3 (Maxed)
Cannon X 5 - Level 8 (Maxed)
Archer Tower X 4 - Level 8 (Maxed)
Wizard Tower X 2 - Level 4 (Maxed)
Mortar X 3 - Level 5 (Maxed)
Air Defense X 3 - Level 3 (UC to L4)
Air Sweeper - Level 2
Hidden Tesla X 2 - Level 1
Air Bomb X 2 - Level 3 (1 UC to L3; Maxed in 12 hours)
Seeking Air Mine X 1 - Level 1
Giant Bomb X 2 - Level 2 (Maxed)
Spring Trap X 4 - Level 1
Bomb X 6 - Level 3
Walls X 175 - Level 6
Day 47 Update....
Things keep moving along, slow but steady. The last week has been spent working on the air defenses, both ADs and AS. All four are currently upgrading to their TH7 max.
I decided to tinker with some clan wars again and I've put all of my TH7 games into 10v10 wars. So far, we've had two perfect wars in a row and won both. The current one is against 10 games that are identical to each other (so one guy) with the exception of BKs. He has all level 1 troops except for dragons, so clearly he will be hitting me with dragon attacks here shortly.
I upgraded one of my barracks to level 9 so I had dragons as well; it's tough hitting TH7 bases with no dragons. I'm finding Hogon (aka Dragon Rider) to be a solid attack for level 1 dragons and hog riders. The base is doing ok; three starred in one war, two starred in the other.
Since I haven't been using this game for war, my upgrade focus has been very different than if I had. I've focused strictly on farming troops; as such, I didn't even have dragons until I started warring. Likewise, my air defenses were all still low and needed to be upgraded. (You don't see many air raids in normal farming.) A bit of a shifting of gears was necessary but we're looking good now. Naturally, I had to put in some time raiding for resources; level 9 barracks is 1.5M gold, level 5 ADs are 1.08M gold. This increased my play time a bit; instead of my usual 10-15 minutes each day, I had to put in a few hours last week raiding up resources. That said, I'm back to just hitting collectors again while I wait for all these upgrades to finish in a few days.
Next up will be finishing off the remaining three barracks, my BK needs two more levels, the teslas will need one more level as will the DE drill. I should be able to knock those out fairly quickly this weekend into next week (builders free up in 3.5 days or so). Then I just need to rustle up 35M in gold to upgrade the walls (looks like I have a weekend raiding session in my near future) and I'll bump the game to TH8. By rights, all the non-wall upgrades will be done by end of next week, so I'll probably pull the trigger on the upgrade itself end of next week, if not earlier.
On the side, I had started a defenseless base as an experiment. Sure as the day is long - I accidentally upgraded the cannon to level 2. SOOO...I decided to make that one a minimax of some kind and today started a new one to be defenseless. If SC ever changes the matchmaking algorithms, I'll end up re-engineering it to include defenses but, for now, I have TWO experiments going on the side.
Here are the current stats.
End of Day 47:
Town Hall X 1 - Level 7
Builder’s Hut X 5
Barbarian King - Level 3
Gold Storage X 2 - Level 10
Elixir Storage X 2 - Level 10
Dark Elixir Storage X 1 - Level 2
Gold Mines X 6 - 2 @ L9, 4 @ L8
Elixir Collectors X 6 - 2 @ L9, 4 @ L8
Dark Elixir Drill X 1 - Level 2
Clan Castle X 1 - Level 3 (Maxed)
Army Camps X 4 - Level 6 (Maxed)
Barracks X 4 - Level 7/9
Dark Barracks X 1 - Level 2
Laboratory X 1 - Level 5 (Maxed)
Barbarians - Level 4 (Maxed)
Archers - Level 4 (Maxed)
Giants - Level 4 (Maxed)
Goblins - Level 3
Wall-breakers - Level 4 (Maxed)
Balloons - Level 3
Wizards - Level 3
Healer - Level 1
Dragon - Level 1
Lightning spell - Level 4 (Maxed)
Healing spell - Level 3
Rage spell - Level 3
Minions - Level 1
Hog Riders - Level 1
Spell Factory - Level 3 (Maxed)
Cannon X 5 - Level 8 (Maxed)
Archer Tower X 4 - Level 8 (Maxed)
Wizard Tower X 2 - Level 4 (Maxed)
Mortar X 3 - Level 5 (Maxed)
Air Defense X 4 - Level 3 (Upgrading to L5 with 3 days left)
Air Sweeper - Level 2 (Upgrading to L3 with 3 days left)
Hidden Tesla X 2 - Level 1/2 (One upgrading to L2with 1.5 days left)
Air Bomb X 2 - Level 3 (Maxed)
Seeking Air Mine X 1 - Level 1 (Maxed)
Giant Bomb X 2 - Level 2 (Maxed)
Spring Trap X 4 - Level 1
Bomb X 6 - Level 3
Walls X 175 - Level 6
Day 59 Update
Wow - it’s been 12 days since my last update on the Clash Maniac game. I continue to perform upgrades while engaging in back-to-back clan wars. So far, the war base has performed fairly well and continues to fare better as I get things upgraded. It’s taking some time to max TH7 as I’ve been putting more resources into clan wars than the upgrades. I continue to maintain a relatively casual playing style, running the occasional raid to gather resources for upgrades and troops.
This game has only level 1 dragons and level 1 hog riders, but I’ve been doing hogon/dragon rider attacks exclusively. I brew up 3 heal spells, 5 dragons, 5 archers, and 19 hog riders. The attack is pretty strong, especially against bases that cluster their ADs near each other. You open by luring the CC defensive troops to the corner and drop three dragons around them to take them out fast. The hogs go into the base first to kill the ADs; you drop the heal spells on them until all three ADs are down. Then you send in the remaining dragons behind the hogs to start the clean up process. In my experience, this attack is a better attack than mass dragons, especially for level 1 troops. I’ve used it to take down mid-level TH8 opponents with my level 2 dragons/hogs. (I usually take 4 more hogs in the CC as well.)
I should probably stop warring and put focus back on the build out, but I’m just having too much fun with TH7 10v10 wars. I haven’t decided how long I’ll wait to upgrade to TH8; probably not until I have my defenseless base to TH7 (that will give me 10 TH7 games again). I’ll likely toss up a one week shield during the anniversary boost and finish off a few of the bigger structures; I’m upgrading resource collectors right now more than anything else and those just take a month of Tuesdays to get done (Level 10 is a 3 day upgrade, so that’s 12 days right there). As I keep saying - I’m playing casually, not in a full on sprint to the finish line, and just enjoying a bit of fun. (TH7 really is where this game becomes fun.)
At any rate, here are the current numbers….
End of Day 59:
Town Hall X 1 - Level 7
Builder’s Hut X 5
Barbarian King - Level 4
Gold Storage X 2 - Level 10
Elixir Storage X 2 - Level 10
Dark Elixir Storage X 1 - Level 2
Gold Mines X 6 - Level 9
Elixir Collectors X 6 - Level 9 (4 UC to L10)
Dark Elixir Drill X 1 - Level 2 (Maxed)
Clan Castle X 1 - Level 3 (Maxed)
Army Camps X 4 - Level 6 (Maxed)
Barracks X 4 - 3 @ L8/1 @ L9
Dark Barracks X 1 - Level 2 (Maxed)
Laboratory X 1 - Level 5 (Maxed)
Barbarians - Level 4 (Maxed)
Archers - Level 4 (Maxed)
Giants - Level 4 (Maxed)
Goblins - Level 3
Wall-breakers - Level 4 (Maxed)
Balloons - Level 3
Wizards - Level 4 (Maxed)
Healer - Level 1
Dragon - Level 1 (Upgrading to L2)
Lightning spell - Level 4 (Maxed)
Healing spell - Level 3
Rage spell - Level 3
Minions - Level 1
Hog Riders - Level 1
Spell Factory - Level 3 (Maxed)
Cannon X 5 - Level 8 (Maxed)
Archer Tower X 4 - Level 8 (Maxed)
Wizard Tower X 2 - Level 4 (Maxed)
Mortar X 3 - Level 5 (Maxed)
Air Defense X 4 - Level 5 (Maxed)
Air Sweeper - Level 3 (Maxed)
Hidden Tesla X 2 - Level 2 (Maxed)
Air Bomb X 2 - Level 3 (Maxed)
Seeking Air Mine X 1 - Level 1 (Maxed)
Giant Bomb X 2 - Level 2 (Maxed)
Spring Trap X 4 - Level 1
Bomb X 6 - Level 4 (Maxed)
Walls X 175 - 155 @ L6, 20 @ L7
Day 63 - Interim Update....
Well...I had a few gems handy and decided to do a little boosted barracks raiding this evening whilst watching a movie. (Just enough to boost 3 barracks, the BK, and spell factory). After an hour of raiding, I had enough DE to put the BK down for his final upgrade to level 5, and get another barracks moving to level 9. That left me with just one builder free and 2.1M gold that I could either dump into walls or....
Yup - I decided to pull the trigger on the TH8 upgrade.
The game is well along in all areas, defense and offense, and TH8 is a good place to do some additional building. To say the least, I'm way overdue to get it started anyway (it's been two months after all). As soon as the builders free up again, I'll get those last two barracks upgraded and maybe raid some walls. Gotta hit some troops too, although farming troops are long since done and this game has been rocking the three stars on TH7 10v10 wars for weeks now.
Under other circumstances, I would have started this upgrade a few weeks back, but then I got into some clan wars and needed another TH7 game to round out the 10v10 and well...you know how that goes.
Of course,I have another TH7 in the wings...my defenseless just popped the TH7 mark and I should have it ready to war in a week or two.
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