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Builder's Base Strategy - BH5 Upgrade Guide
Although I’ve talked a lot about BH5 and what I’ve done there, I’ve never really broken out a formal “Upgrade Guide” like I did with BH6.So, without further ado…here’s my BH5 Upgrade Guide!
BH5 adds more fun, especially in the troop department.In a lot of ways, I really think the game becomes fun at BH5 and a lot of that is because you finally get your Battle Machine.
What’s new at BH5….
Your new troop at BH5 is the Cannon Cart, but, to be completely honest, it’s not very useful.I’ve actually forgotten to upgrade the Barracks and I don’t upgrade the Cannon Cart in the lab at all.
Note that this guide is geared toward players who are moving through the game at a more measured pace; those who are hyper-rushing will be following a different path (see my article on the art of hyper-rushing).
Step 1 - Drop everything that you get new at BH6.
Right away, your initial focus needs to be getting the new defenses on the game grid. This is always the case when upgrading your BH because the new defenses will put you ahead of those you left behind at the previous BH level.The priorities here - the Battle Machine and the MultiMortar.Ideally, you raided like mad while awaiting the BH upgrade completion and already have the resources you need to get the new storages so you can put these on the board early.
Step 2 - Make the new stuff match the old stuff.
This is also a standard step for my games - I upgrade anything new to match their counterparts from the previous level. In the case of BH5, it’s the cheap things that get the royal treatment here - resource collectors and storages, traps, and walls.Prioritize storages initially - you need them early on for the Battle Machine, MultiMortar, and troop upgrades.
One of your new BH priorities should also be getting the Star Laboratory upgraded as soon as you have enough elixir saved up to do so. Ideally, this will be just a day or two after you've upgraded. This is important because you want to be working on troops as soon as possible.Level 10 troops at BH5 make a huge difference in your attacking capabilities.
Step 3 - Shore up air defense.
The game meta strongly favors air at BH5, so I start there on the upgrade path. First, get the FireCrackers to level 5 followed by the AirBombs. Once they are done, move on to your Archer Towers.In between, hit things like mines and traps.
Step 4 - Strengthen ground defenses.
Once your air defenses and Archer Towers are solid, move on to what's going to hurt your opponent's ground strategy most - the Double Cannons. These are particularly effective against the Battle Machine.
Next up, get the Hidden Tesla to level 5 followed by the Cannons, and, finally the MultiMortar.Sometimes, I run the Hidden Tesla before the Double Cannons; it just depends on where I’m at in cups.If I’m seeing a lot of air attacks, I like giving my Tesla a little extra juice to beat back the Baby Dragons.
Step 5 - Everything else.
Once all these are done, THEN I would hit the Guard Post, Barracks, Clock Tower, and Gem Mine.
At BH5, your best troops are Beta Minions and Baby Dragons.Mass Beta Minion and Mass Baby Dragon are very common attack strategies for BH5 players.They work and they work well.Getting these maxed for when you start seeing BH6 players is even more important. Their real strength isn't just in the additional HP - nearly every troop upgrade at BH5 increases what you can carry in your Army Camp!
Here's the order I recommend....
Beta Minions - Increased units
Baby Dragons - Increased units
Sneaky Archer - Increased units
Raged Barbarians - Increased units
Boxer Giants - Increased power
Bomber - Increased units
That leaves the question of when to upgrade the Battle Machine.
The Battle Machine doesn’t really become any more useful as a troop until it gets its ability at level 5.Levels 2 thru 5, costs you 4.6M elixir; your trophy level is still pretty low, so that means you'll be taking weeks of daily raids under the loot cap just pushing to level 5. It's much better to upgrade key troops - namely Beta Minions and Baby Dragons.
Three F2P games in and I left the Battle Machine upgrade to almost the very end of my elixir-based upgrades on all three.I’ll be doing the same on my three brand new BH5 games as well.
There are a lot of base designs out there that you can choose from.I use 2 - one that’s an interim base until I get the Battle Machine, and then my standard diamond base when I get the MultiMortar.(Sometimes I’ll use the diamond base right away and just put the Gold Storages where the Battle Machine Altar and MultiMortar go.)Here are the two bases; you can see in the pic below where I’ve moved the Star Laboratory and Clock Tower over to accommodate the Battle Machine Altar on my interim base.
BH5 Interim Base Design
BH5 Diamond Base Design
When to go to BH6
This is yet another hotly debated topic. My guides are written for players who are either near-maxing or cautiously rushing to the next level of the BB. As such, I encourage maxing as much as you can before pulling the pin on the next BH upgrade.
On my games, I max all of my defenses and resource buildings, as well as most troops, then I upgrade. If possible, I will max everything except walls but I won't wait to max if it means wasting resources. For example, if I have all of my troops to their max for a level except something like Bombers (which I don't often use), and my attacks the next day will fill storages with nothing to use the gold on...I'll start the upgrade the next day and catch up on Bombers later.
The time you spend at BH5 will largely depend upon how quickly your game advances through the trophy levels. An early BH5 will find itself around 1800 trophies; late BH5 is typically closer to 2600 trophies. There's a big difference in the daily loot cap there and that will determine your pace.
Make the jump to BH6 when you're comfortable doing so. So long as all of your defenses are at least level 4, Beta Minions and Baby Dragons are level 10, and your Battle Machine is level 5, you'll be able to compete at BH6. (If you want to rule at early BH6, take those defenses to level 5, max the Battle Machine, and get all of your troops to level 10).
So there’s my guide to laying out your brand new, level 5 Builder’s Hall.I’ve done this now on 7 games (soon to be 8) and although I might switch one or two things up along the way, this is the way I run, start to finish.Hope you find it helpful!
So - you made it to BH7. Awesome! That’s the latest and greatest, and it’s lots of fun.
But what do you do now that you made it here?
Never fear, I have here your upgrade guide!
Hopefully, you continued to play each day while the Builder Hall was upgrading and now your Gold and Elixir Storages are either at, or nearly at, capacity. If not, you may need to adjust the below to include some raids but the sequence should hold up.
Where you start your BH7 experience depends on whether or not you can pony up a few bucks for the level-up bonus pack.
A lot of players waffle on whether or not to buy the BH7 Bonus Pack. Take my word for it - it’s worth it, even if you’re a fairly casual player. This option gives you 2M Gold and Elixir, a Giant Cannon at level 4, and 2500 gems. It also saves you weeks of saving up resources to complete these builds/upgrades (8.6M gold for that level 4 Giant Cannon), not to mention the time required to build them, and gives you enough resources to immediate…
We've talked a lot about BH5 and what path I push my games along to get through BH5. That leaves us with the next topic - BH6.
BH6 adds some new toys as you'd expect - there's a third Archer Tower, a second Crusher, and, of course the Roaster. You also get 4 new wall pieces, one mine, and one MegaMine.
Step 1 - Drop everything that you get new at BH6.
Right away, your initial focus needs to be getting the new defenses on the game grid. This is always the case when upgrading your BH because the new defenses will put you ahead of those you left behind at the previous BH level.
Step 2 - Make the new stuff match the old stuff.
This is also a standard step for my games - I upgrade anything new to match their counterparts from the previous level. In the case of BH6, you'll want to bring the Archer Tower to level 5 and the mines/MegaMine to level 5 as well. Get the Crusher up to level 4 (level 5 is where it gets expensive). I'd make this the last of the…
My Psyberon game finished its upgrade today. I grabbed the BH7 Bonus Pack, used the gems and additional elixir/gold to drop the fifth Army Camp; upgrade the four new walls, Hidden Tesla, and FireCrackers all to level 4; then set about adding in some new bases to work through as I raided.
The game started off at 3162 trophies and I proceeded to win 11 out of 12 matches. Some opponents were BH6, others early BH7 similar to my own game.
All went down well using Mass Beta Minions (MBM).
MBM is a solid attack strategy I start using at BH4 on my games, especially my rushed games. One of the basics of rushing on the Builder's Base is that you need to have at least one attack completely maxed before moving up to the next BH level. Being an air guy, Beta Minions are my key troop of choice.
The attack itself is pretty easy to execute. Although "spray and pray" often works well, you're best off putting a little more effort into the attack:
I took another look at my favorite, BH6 attack strategy today - Mitch.
Mitch at BH6 includes two camps of Beta Minions, two camps of Night Witches. You launch your Battle Machine from the corner and activate his ability. At about the same time, you use a few Beta Minions to snipe anything that is outside the reach of defenses. Once the Battle Machine reaches the base (or is close to it) you drop your Night Witches. As they approach the base, you drop the bulk of your Beta Minions behind them and watch the madness unfurl.
This same attack works just as well at BH7. Given the fifth camp, I typically add another bunch of Beta Minions. This adds just enough steam at the end to push trough a bit further.
The Mitch attack is good against most bases, but I really like using it against diamond bases these days. The vast majority of diamond base designs will have their key defenses at one end or the other of the base. In the case of those with the bottom in the lower left corner of the…
Welcome back to Part 2 of our BH6 Base Design series! This article takes a quick look at diamond shaped bases commonly in use among the upper ranked players of the game.
I've used all of these at one time or another on one of my BH6 games and I have to say...they all work pretty well up and down the trophy rankings. As always - YMMV. The meta changes frequently and a base that works well today may suddenly be wiped out tomorrow. Be sure to visit Part 1 of our series where we talk about boxed style bases. Between that and this article, you'll have 17, solid BH6 base designs to use on your game.
On with the show....
1) Open Diamond Base
This is easily my personal favorite and the one I've had the best luck with across my games. The open design renders walls ineffective as blockades except to the far right side. This base does well against most attacks and is rarely three starred, even at higher trophy rankings.
As promised...today we start the series on Builder Base level 6 base designs. BH6 introduces a few more structures and walls, finally providing enough mass for us to have a few decent base designs to play with. This two part series will look at 14 base designs that are commonly used at BH6 and popular throughout the upper trophy ranks.
In Part 1, we're going to talk box base designs. This includes pretty much any base that is in the shape of a box. I've used all of these at one time or another and I like to switch things up here and there. (The benefit of having 8 games running at BH6.)
Without further ado....
1) The Original Brackets Base
This is the original version of the Brackets Base we all know and despise. There are a few variants of this base - typically moving the core about a bit - but one thing they all have in common - openings at either end and in the middle sides, with the latter guarded by Crushers and FireCrackers. Having the FireCrackers right next to …