Showing posts from 2018

CoC BH8 - Mitch Attack Strategy

My all-time favorite Night Witch attack strategy, and the one I really cut my teeth on at BH6, would have to be Mitch.The Mitch strat uses a mix of Beta Minions and Night Witches - at BH8, I typically run with 3/3, although I’ve been known to mix it up and go with 4/2 or 2/4 if I happen upon a particularly unique base (which is not very often).
As I say frequently: the Night Witch’s strength is in her Bats.A large swarm of Bats can take down most defenses in nothing flat.I’ve run Night Witch attacks that ended in less than a minute.This is why you want to drop the Night Witches at the same spot or very close to each other.However, there’s a big danger there…one MegaMine and your attack ends before it begins.This is because the Night Witch is a weak troop - probably the weakest in the game.Although you’ll see the occasional Night Witch spam, that really only works well against low defenses and poorly designed bases.
The Night Witch, as a troop, really needs a tank to distract enemy d…

CoC BH8 - Minion Drops Attack Strategy

Minion Drops itself really hasn’t changed very much at BH8.The additional Army Camp lets you take more troops, and the L16 upgrades make them much stronger.Drop Ships pick up 234 HP at level 15, and the Skeleton Summon cool down drops a full half second to 3.4 seconds.That means more skellies and a troop that’s harder to take down.The Beta Minion picks up 6 points of DPS and 18 points of HP (10% bump) at L15, and gets another Long Shot added to his ability for a total of 6, long distance…er…spitballs.
The strategy itself is pretty much the same. Figure out the base’s weak side - This can be tough.Look at the defenses and ask yourself - what’s going to take my attack down the fastest?For my part, I usually like the Roaster for my launching point; others (like MexicanBob) tend to go after the AirBombs.Take out some junk buildings on the outside - It’s important to knock out as many of the distraction buildings as you can so your Drop Ships can get to the heart of the base, taking enemy …

Journal of a Rusher Part Two - The Clashifer Hyper-Rush Project - One Month Update

The Clashifer Hyper-Rush project began on March 16th with the singular goal of getting to BH8 as quickly as possible while building a viable Home Village game as well.
I just hit the one month marker on the game and it’s really come along nicely.
Home Village
The HV is right about done with TH6 defenses, essentially making it a true TH7 here soon.I could easily upgrade it to TH8, but I have a few other TH8s right now so I decided to hang out at TH7 a while and continue upgrading it.I might just follow my usual rushing path of maxing on the odd numbered THs.I played the game throughout the big Clan War anniversary event and it performed as one would expect of a TH7 in war...fended off attacks from TH6 players attacking up; held back the occasional TH7 player who couldn’t quite figure the war base out; and got throttled by a mid-level TH8.😜
Builder Base

Of course, it’s the Builder Base we’re most interested in for this hyper-rush project.In my last update, I had just pulled the trigger…

CoC BB - GiWitch BH8 Attack Strategy

I am past due to be talking about air troops.I’d like to start off with a discussion of a ground-air hybrid attack - Boxer Giants and Night Witches, what I call “GiWitch”.
The Night Witch can be a bit of an unpredictable troop.Sometimes, she does exactly what you want while other times the pack just goes awry for no readily apparent reason.Back at BH6, the NW came into her own at L12 with the Mitch attack strategy (Beta Minions and Night Witches).That worked well through early BH7 until Drop Ships took over and carried us air benders into BH8.
BH8, though, rejuvenates the Night Witch by adding yet another camp.That additional camp allows you take a whole bunch of Night Witches along with your tanks.Things REALLY get interesting, though, when you get Boxer Giants and Night Witches to level 16.
Level 16 Boxer Giants adds one unit per camp while level 16 for the Night Witch brings more Bats to the party.That means LOTS of new fun.
Night Witch attack strategies tend to be a bit spammy, b…

BB Base Building 103 - Strong Hub Design and Hidden Defense Placement

OK - We’re at Builder Hall 8 now, and it’s time to dig into Base Design again, this time with a focus on placement of hidden defenses and a revisit to the strong hub design.
We’ve talked a little bit about the strong hub design - a semi-centrally located hub where you put the Builder Hall (BH) and key defenses.At BH8, this design still works very well and adds a new component - the Mega Tesla.
The Mega Tesla is a slow firing, heavy damage point defense that hits two targets within close proximity of each other.It actually targets the first troop but there’s so much juice in its beam that it just naturally covers the gap to the next nearest target and zaps that one too.(Of course, there’s a limit to how far the second spark will go.)We also get a third Hidden Tesla.Between the two existing Hidden Teslas, this third one, and the Mega Tesla…well, let’s just say you can really light up night mode!
The new strong hub will spread your key defenses out just a little bit more than in previou…

Journal of a Rusher Part Two - The Clashifer Hyper-Rush Project - Week 3 Update

Journal of a Rusher Part Two - Clashifer Hyper-Rush Project - End of BH5
Today’s date is April 5th; the Clashifer Hyper-Rush project began on 3/16, so that means we are just shy of 3 weeks into this brand new game (20 days).The goal was pretty straightforward - create a brand new game, then rush it as fast as fast can be to see how quickly we can advance while still maintaining a measure of sanity.Of course, there were some initial rules set up to guide the process - drop everything right away, buy only the $5-$20 level-up bonus packs (so no other financial investment), and keep Builders working around the clock with an immediate priority of knocking out whatever is needed to upgrade to the next level.
Home Village Update

On the HV, the game was at TH7 after 1 week.The initial seed money ($50) was used to get it to TH6 simply so the Builder Base and Clan Games would be available (TH4 and TH6, respectively).Since then, I’ve slowed things down a bit to focus on resource and troop upgrad…

Journal of a Rusher Part Two - The Clashifer Hyper-Rush Project - Week 1 Update

(Ok...I goofed; I forgot to post the Week 1 update article and noticed it as I was working on the next update.  I did get the video up, though.  Here's the Week 1 update article; the next will be coming out shortly as well....)

At the end of week 1, the Clashifer Hyper-Rush game was running at TH7 and BH4.This represents our first waypoint - there’s a lot to be done to move up to the next level.Before we get into the update, let’s review the “rules” of our hyper-rush: Everything new is built right away.Level-up bonus packs and Builder Packs will be purchased but no other items/gems will be bought.Only key troops will be upgraded - on the BB, that means ground troops (Raged Barbarians, Bombers) and on the HV we’ll start with Barbarians/Archers then incorporate Goblins.Building upgrade priority will be whatever is needed to upgrade the TH/BH - that’s usually storages - and offense (Barracks/Lab).HV only - All builders will be bought as quickly as possible, including with gems if/when…

CoC BH8 - Carbs/BarC/Bart Attack Strategy

No matter how you cut it, Cannon Cart based attack strategies are absolutely dominating the ground game at Builder Hall 8.The Cannon Cart buff followed by the increase from 2 to 3 units per Army Camp have simply thrown this troop into the limelight.
As a troop on its own, the Cannon Cart is weak - it has only 389 hit points at level 16, so that means it really needs some kind of tanking troop to keep it alive.Whether that’s a Super PEKKA (PEKKA Carts), Boxer Giant (Boxer Carts), or….
Raged Barbarians!That’s right - between the sheer number of Raged Barbarians you can carry in each camp and their ability to tear into a base with their raging attack, these troops are great for distracting enemy defenses while the Cannon Cart sneaks in behind them to decimate key defenses.
At level 16, the Raged Barbarian is the least expensive (3M and 3.2M) and quickest upgrade (5 days each) in the game.It’s the first troop that many players max both early on and at each level.Level 14 brought the per-…

CoC BH8 - Bombarian Carts Attack Strategy

We’ve been talking a lot about the Super PEKKA but let’s face it - most players don’t have it maxed out yet, and it really isn’t all that useful until it hits level 16.What’s an enterprising ground attacker to do?Well…Bombarian Carts, of course!
Bombarian Carts is the first truly groundbreaking attack at BH8.We’re two weeks into BH8 and by now, most players have maxed at least one troop (if not two). Hopefully, those of you who prefer ground have focused on getting your Cannon Cart to max.If so, this is the attack strat for you!3 camps of Raged Barbarians, 2 camps of Cannon Carts, and 1 camp of Bombers is all it takes to dominate through the upper 4K range of trophies.
The attack strat itself hasn’t really changed a lot from it’s initial inception at BH5; it’s just made stronger by the addition of more Army Camps and, at level 16, the addition of one more Cannon Cart in each camp.Here’s the basic breakdown: Clear the junk on the outside - This can be done with a combination of Raged B…

The SuperCell ID - A First Look

Not long ago, SuperCell introduced what they’re calling the “SuperCell ID”.The SCID is roughly the same thing as the gaming ID you find on any of a number of platforms (Playstation, Xbox, etc).The idea is that you can associate your game with the SCID and it will automagically save progress and allow you to seamlessly switch devices.For those with multiple game accounts, although you can only assign one game per SCID, you can have multiple SCIDs on the same device which makes it easy to switch between your different accounts.At the time of this video, the SCID only works with Clash of Clans, but SuperCell says it will be coming to their other games in the near future as well.Double bonus dollars here - you can use the SCID to play your game on any supported device, whether it’s Android or iOS.
Setting up an SC ID is pretty straightforward.Just go into your settings and click the button for the SCID that will say “Disconnected”.Follow the prompts - be sure to use a valid e-mail addres…

Journal of a Rusher Part Two - The Clashifer Hyper-Rush Project

Day 1 - 3/16/2018
Those of you who have followed my forum postings over the last couple years or my videos of the last several months, are probably familiar with my “Journal of a Rusher” series.I took a brand spankin’ new game to TH7 in under 30 days then jumped it up from there.Later, I did a new series called the “Phoenix Abyss Hyper-Rush Project” where I did much the same with a brand new Builder Base instance.
At the moment, TH11 is our top level on the Home Village (HV) and SuperCell just released BH8 to the Builder Base (BB).I think that now would be a perfect time to start another new game and rush both the HV and BB to top level as quickly as possible.
To kick things off, I dropped $50 in seed money on this project.One could absolutely run it F2P, but, in this case, I wanted to get the game into Clan Games and the Builder Base right away - you cannot access the Builder Base until TH4, and Clan Games stays locked until TH6.So…that meant some quick gemming, but really not too m…