Journal of a Rusher Part Two - The Clashifer Hyper-Rush Project - Week 1 Update

(Ok...I goofed; I forgot to post the Week 1 update article and noticed it as I was working on the next update.  I did get the video up, though.  Here's the Week 1 update article; the next will be coming out shortly as well....)

At the end of week 1, the Clashifer Hyper-Rush game was running at TH7 and BH4.  This represents our first waypoint - there’s a lot to be done to move up to the next level.  Before we get into the update, let’s review the “rules” of our hyper-rush:
  1. Everything new is built right away.
  2. Level-up bonus packs and Builder Packs will be purchased but no other items/gems will be bought.
  3. Only key troops will be upgraded - on the BB, that means ground troops (Raged Barbarians, Bombers) and on the HV we’ll start with Barbarians/Archers then incorporate Goblins.
  4. Building upgrade priority will be whatever is needed to upgrade the TH/BH - that’s usually storages - and offense (Barracks/Lab). 
  5. HV only - All builders will be bought as quickly as possible, including with gems if/when available.
  6. HV only - The objective will be to keep all builders going non-stop, so once key upgrades complete, lowest cost will determine next upgrades.
Home Village Update

On the Home Village (HV) side, most defenses are level 1 or level 2.  You’ll recall we took the HV to TH6 very quickly, using gems picked up along the way (initial investment: $50) so we could access both Clan Games (TH6) and the Builder Base (TH4).  This would typically take a few weeks to complete running F2P with regular raiding.  The current state of the game is not much to speak of - raids are done using GiBArch (L2/L3) and upgrades were focused first and foremost on storages, with defenses coming afterwards as troops are upgraded.  Going back to our rules for the hyper-rush project, the key here is to get things to a point where they CAN be upgraded and that requires resource storage capacity and a high enough level of troops to be able to farm resources.  There’s only so many hours in the day, and my primary focus is on the Builder Base, so the pace will slow down here.

Builder Base Update

On the Builder Base (BB), I just pulled the trigger on the BH5 upgrade.   All defenses are still at level 1.  To prevent overflowing Gold while storages were upgrading, I dumped it into walls.  This may seem a bit counterintuitive but, for this hyper-rush, I wanted to  see h ow lower level defenses would perform in a “bulk” sense - in other words, how does the sheer breadth of a base make it compete against similar BH levels.  Right now, the game is at 1483 trophies as a BH4 so it isn’t doing too bad.

Troop-wise, I made the switch from Raged Barbarians to Beta Minions.  This requires a little bit more time at BH4 (day or two) but I’ve found it to be well worth the effort.  Beta Minions are a very serviceable troop that enable a 50:50 win:loss ratio or better.  They are currently level 6 going to level 7 and I will get them to level 8 right away.  Ideally, I would have waited a little bit longer at BH4 to get them to level 8 but I was already seeing BH5 opponents, so I decided to pull the trigger a little early.

BH5 will be about a 2 week exercise.  It takes a while to get the storages upgraded, the Battle Machine needs to be repaired, and it’s important to go to BH6 with level 10 Beta Minions (or have them upgrading).  Additionally, I anticipate going up against BH6 there at the end, so I’ll be held down a little bit, meaning more time will be required to get daily wins and loot will be a bit lower.

Next update will be in about 2 weeks as I wrap BH5.  Stay tuned!


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