Showing posts from September, 2018

CoC BB - BH8 Drop Mitch/Shwimi Attack Strategy

So…Surprisingly, I have not done a recent article/video series on Drop Mitch at BH8 yet.This surprised me because it’s one of my all time favorite attack strategies at BH7 (read that article HERE).Mitch and Drop Mitch are near and dear to my heart as I was one of the first players to use them before ever seeing the army comp used.(I’d like to say I was the very first, but there may have been someone out there who beat me to it!)
Drop Mitch is a variation of the popular Mitch strat where you sub out one or more camps of Beta Minions/Drop Ships with two camps of Night Witches.The army comp I typically use is 3 camps Beta Minions, 2 camps Night Witches, 1 camp Drop Ships.As is the case with every good attack strategy, each troop has a different role to play in a successful attack.
Night Witches - Their primary function is to generate Bats, but they often also break a hole into the wall of a long apron or elsewhere on the base.Of course, they also do quite a bit of damage on their own.

Clash Thoughts - Community Q&A and Update News

So…today, SuperCell finally published the much awaited Community Q&A.The forum community submitted a gazillion questions to the Clash dev team and they chose the top 15 to answer.They ran 5 in a video with Darian, the community manager, and our very own LachnessMeowster, moderator extraordinaire from down under!Some other topics were discussed on the forum in the form of just written Q&A responses, including the Builder Base.
Unfortunately, this Q&A did not bring a whole lot of new information or teasers - and that was a bit of a disappointment.However, we did get a few tidbits, including some additional insight to the minds of the Clash dev team.
First, let’s talk a bit about the video.
The first question they discussed was the 3-star rate on the Home Village and the response was that it WAS too hard to do well on TH10+ bases and this was thought to be why there were so many perma-TH9s.And this makes sense - TH10 has been a real bear to 3-star or even get a decent 2-star…

CoC BB - Should I rush the Builder Base?

There's a debate that has raged within the Clash of Clans community for years ->

To rush or not to rush?

THAT is the question!  Whether 'tis nobler in the mind to suffer the slings and arrows of outrageous farming raids, or take arms against a sea of enemies and by maxing vanquish them in war.

Ok...Shakespeare aside, this is a question that has been hotly debated in the Clash community for many years.  On the Home Village (HV), there became two very distinct camps - one that was serious about Clan Wars and insisted maxing was the ONLY way, and one that was more focused on farming and casual war who realized you could get a lot more by rushing the game.  As anyone can see (just hit the NEXT button a while)...rushing is far more common on the HV, although maxing is still a must for the serious war monger.

What about the Builder Base (BB) though?

The Builder Base is a real-time PvP game.  It's very design is not only conducive to the rusher mindset, it actively ENCOURAGES …

CoC BB - Let's talk about base design....

I've done a few articles and videos over the last year talking about base design (links below).  It's been a while, though, so I thought I'd circle back around to talk about some key base design concepts.

There are 5, effective base layouts on the Builder Base:

1) Diamond - A diamond shape, elongated top to bottom, with outer corners matched to the 4 corners of the game grid.

2) Sidewinder - An elongated diamond, stretched left to right, marked by its stretched out design.

3) Box - A simple box, walls around the outside and most buildings on the inside.

4) Bracket - A form of box base that is typically broken into three, vertical sections.  May be turned on its side as well.

5) Asymmetrical - A base design that lacks symmetry or pattern.

The Builder Base (BB) is sorely restricted by the 5-piece wall chunks.  Although you can put an apron here or there, open this section or close that the end, the general layouts will be one of the above 5.  Each has its strengths …