War Robots Operation Pass
And I say it is about bloody time!
If ever there was a game that was ripe for the battle pass concept, it is War Robots. For those unfamiliar with the way this works, a quick explanation. A battle pass usually comes in two tiers - silver and gold (they sometimes have different names, but a rose by any other name...).
The "official" YouTubers were given some footage showing the actual pass and the current rewards. Naturally, someone on the forums pulled out their notebook and broke down the reward lines. Although this is subject to change (and probably will), it offers a good look at where Pixonic is going with this feature. Here's what they found in a nice, easy to read table....
First and foremost, let's look at the rewards on both tiers.
Using this sample footage, the free tier still offers some great stuff that will very much help you get your game moving ahead without dropping one, thin dime. Check out the composite....
The new paint jobs/skins described in the sneak peek video are worthy of separate discussion. First and foremost, Pixonic has said that all paint jobs will be available across robots. So, if you got a paint job for one Ares, you can apply it to all of your Ares. They're also introducing a new type of paint job that is not just cosmetic though! As you can see above, the paint jobs for Ao Guang and Blitz include 5% boosts! This is a definite departure and adds a lot of value.
As I mentioned, everyone gets the basic pass and rewards while premium pass rewards are only available if you pony up the fifteen bucks for the season. Unlike other battle passes, though, a season of War Robots' Operation Pass will last TWO months so it's like spending $7.50 a month more. Also, you can buy the Operation Pass at any time during the 2 month season and it will unlock all of the gold tier rewards you have operations points to access. Either way, gold pass holders will get all of the rewards from BOTH tiers and that will mean a TON of forward progress.
Case in point - the dev sample showed upwards of 132 MILLION in silver. Active players will typically generate 100M-300M in silver in any given month depending upon boosters and premium; this additional silver will jumpstart many a high cost upgrade. I think this might be a nod toward moving silver generation to honor points and away from damage, something Pixonic has talked about before.
One down side is the dramatic reduction in boosters this seems to bring with it. Much of the loss is filled through other means - the significant bump in free silver, durability/attack boosts in paint jobs, and so forth - but I do not think this really covers what we’re losing, especially when you consider the combined effect of boosters in squad play. We’ll just have to wait and see how it works out.